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A digital toolkit to stimulate pupils’ curiosity in science

The toolkit aims to create a playful, virtual world to engage pupils’ scientific curiosity in a tablet-based gamified, virtual environment.

The toolkit aims to create a playful, virtual world to engage pupils’ scientific curiosity in a tablet-based gamified, virtual environment.

A three-year project aimed at develo­ping a digital toolkit to stimulate pupils’ curiosity in scientific topics will be launched this week. The toolkit will merge technical innovation and new pedagogical opportunities to create a playful, virtual world where pupils can engage their scientific curiosity in a gamified, virtual environment.

Called ‘Curio’, the project, which is supported by the Erasmusplus programme, brings together the University of Malta’s Institute of Digital Games, the universities of Venice and of Skovde and Maltese startup Placeholder Interactive.

Stakeholders and potential future users of the toolkit are being invited to attend the project’s kickoff event to be held at the University’s Valletta campus on Friday. The meeting will be addressed by Education Minister Evarist Bartolo, Stefano Gualeni from the University’s Institute of Digital Games, Sandra Dingli from the University’s Edward De Bono Institute and Marcello Gomez from Placeholder Interactive. During the meeting the speakers will provide an outline of the aims, objectives and plans of action of the project, and offer an insight into the design, technical challenges and research involved.

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