Uncharted 4: A Thief’s End brings protagonist Nathan Drake’s adventuring life to a close. And it’s a largely satisfying ending, with a game that offers confident and flowing moves, fantastic sequences and improved gameplay. Whereas in the previous installations, gameplay was largely linear, in Uncharted 4, there are hub-like areas that give players more freedom to explore and interpret.

The renderings of the game are impressive. From locations to character animations, visually, the game is stunning. You can even see the muscles shifting under Nathan’s skin.

The game’s plot is simple, and very much in line with the first three instalments of this franchise. In the first three games, Nathan went in search of lost treasures in El Dorado, Shangri-La and Iram of the Pillars.

This time around, Nathan goes in search of a mysterious 17th century pirate’s treasure, which is thought to be somewhere around Madagascar. The island offers plenty of opportunities for exploration, beautiful scenery, and arguments (that is, fights) with masked men who jump on you from behind walls.

There are some negative elements, mainly in the form of levels which add nothing to the game, and interactions which work against the flow of the game. But aside from this clutter, Uncharted 4: A Thief’s End is a good ending.

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