In collaboration with Think magazine, the University of Malta scientific publication, the Zone met with Daniel Vella a PhD student in games research who has dedicated his academic life to building an extensive body of literature that explains the various virtual environments and characters presented in video games. Daniel's objective with his work has been to present the complex cultural environments players enter into when they play video games.
Nearly finishing off his PhD with the IT university of Copenhagen, Daniel sees his area of work as fairly innovative, challenging and one that will give a lot of opportunities for other disciplines, including the video games industry itself.
Daniel’s focus is on the games themselves, while his interests are mainly to study the aesthetic possibilities of immersion in virtual environments and the constructed subject-positions of players within the gameworld.
Watch the interview and hear why digital games environments offer much more than the dichotomy of good guy/bad guy.
The Zone is in collaboration with Think Magazine.
Read more from Daniel Vella here:
A good cause for research
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