More virtual livestock looks set to be traded and petulant fowl hurled at targets as social gaming takes hold in the booming mobile phone market, industry experts say.

Social gaming, made popular by titles such as Farmville and Angry Birds, was one of the closely followed topics at last week’s CommunicAsia trade fair in Singapore, where telecom executives meet annually to check on new trends.

Internet-enabled smartphones as well as tablets are liberating social gamers from the physical confines of home and office, and more titles specifically designed for handheld devices are on their way.

Asia-Pacific smartphone sales are expected to reach 200 million a year by 2016, a third of all mobile phones sold in the region, according to telecom consultancy Ovum.

“At least 90 per cent of gamers will be on mobile in the future,” said Jeffrey Jiang, a director at Singapore-based Touch Dimensions, which develops games for various platforms.

He said his firm’s clients now favour social games designed for mobile phones rather than personal computers or consoles such as the Xbox 360.

Mr Jiang, whose firm creates games for mobile brands such as the iPhone, Android and Nokia, said light social gamers rather than hardcore videogame players would be the drivers of developer industry growth.

“The majority of the population are going to be casual gamers and casual gamers are not really that willing to play their games just on the PC... Everyone has mobile devices so it’s the logical shift.”

Farmville, which enables players and their friends to turn themselves into rural folk ploughing fields and trading pigs and cows, is the most popular game on Facebook and has made its developer Zynga a fortune.

More than 250 million people a month play Zynga games which also include CityVille, FrontierVille, Café World, YoVille and Vampire Wars, according to the developer.

In Angry Birds, developed by Finnish company Rovio, players catapult birds at enemy pigs which have stolen their eggs; players post their scores and discuss the game on social media sites.

Social game developers make money by selling their games as paid applications on mobile platforms such as Apple’s AppStore, with various upgrades available as users become more addicted.

Advertising space is also available within their virtual worlds.

David Ko, senior vice president for Zynga, said some 1.1 billion smartphones are expected to be shipped worldwide in 2015, double this year’s forecast. This creates a “tremendous opportunity” to reach more players, he said.

Mr Ko said gamers have pressed Zynga to devote more resources to mobile platforms, “so an important part of our strategy is making sure that we have mobile extensions of all of our IPs going forward”.

Sign up to our free newsletters

Get the best updates straight to your inbox:
Please select at least one mailing list.

You can unsubscribe at any time by clicking the link in the footer of our emails. We use Mailchimp as our marketing platform. By subscribing, you acknowledge that your information will be transferred to Mailchimp for processing.